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Market McSelling Alt
Bernie Madoff Investment Services LLC
344
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Posted - 2015.07.14 11:39:48 -
[1] - Quote
Starbuck05 wrote:I would say that nr divided by 3 is the actual nr of actual solo pvp kills... Cause lets face it.. Most of those ",solo kills " are gotten by people who smartbomb pods
This, or the classic... "Solo with 3 guardian neutral alts" in Highsec.
What I find shocking was how many Ishtars/Vexor/Navy Vex died last year... I mean they were invincible last year right, which is why we nerfed all drone mods and sentries?
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Market McSelling Alt
Bernie Madoff Investment Services LLC
345
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Posted - 2015.07.14 15:55:22 -
[2] - Quote
Jenn aSide wrote:From the article: Quote:75T damage was in highsec, 111 in lowsec, 155 in nullsec and 43 in WH space. Just posting this here so that I dear high sec partisans friends can understand that a bunch of little frigates and the occasional frightwer going popin high sec doesn't make high sec "more dangerous", and that null (along with low) are still the destruction engines that make the EVE economy work. You may now return to what ever bullshit that thread was actually about 
Doesn't take a genius to figure out that total damage is a **** stat to use to prove your point... Since there are ships in null that CAN take so much more damage than anything in highsec 
You want to pump your chest out like that big boy? Look at those lowsec numbers... that is where real pvp apparently takes place. Not your little blue donut ring.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
345
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Posted - 2015.07.14 17:18:56 -
[3] - Quote
Ima Wreckyou wrote:Market McSelling Alt wrote:Doesn't take a genius to figure out that total damage is a **** stat to use to prove your point... Since there are ships in null that CAN take so much more damage than anything in highsec  You want to pump your chest out like that big boy? Look at those lowsec numbers... that is where real pvp apparently takes place. Not your little blue donut ring. But it is ISK damage and not HP damage. Go on, make something else up to discredit the list.
Her quote directly claimed DAMAGE. Also, same applies. A Titan is going to cost more than 20 bling fit marauders... nothing in Highsec can get remotely close to the isk/HP of null.
But continue to spin please, it is amusing seeing CODE coming to Jenn's defense... again
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Market McSelling Alt
Bernie Madoff Investment Services LLC
345
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Posted - 2015.07.14 18:43:06 -
[4] - Quote
Jenn aSide wrote:Lucas Kell wrote:
Jenn, stop being terrible.
I misunderstood what he was saying, easy to do when he gets everything else wrong. With that out of the way, we can all agree now that (at least according to the info provided in the article which is verifiable through zkillboard) that null sec is responsible for twice as much isk value killed than the safe region of new eden (high sec) that has something like 5 times as many characters, which in turn kills all that silly talk about how null isn't economically important compared to high sec that has been making the rounds on this forum the last few weeks?
But you are arguing against something that doesn't exist. No one said that Null sec isn't economically important. No one said that there isn't kills there. And no one said any of which you are arguing about.
Null is important, so is High sec, so is low sec. But if you want to know where the isk/population ratio is highest it is WH space based on your numbers, followed distantly by low sec. You are assuming with your argument that all 5x of those players you are calling out are anything more than trading alts, station bots, non-used alts. You have no idea how many people are undocked and active... except in WH space. All the players in WH space (minus Thera) are undocked.
But anyways, I still have a hard time taking you serious when you literally made up an argument against a premise that was never once in this thread, or credibly in others mentioned. All parts of Eve are economically important.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
354
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Posted - 2015.07.15 13:08:48 -
[5] - Quote
Black Pedro wrote:Jenshae Chiroptera wrote:Black Pedro wrote:... they don't fit into whatever definition of PvP your mind has constructed ... Versus - working in opposition to one another. In other words, two parties working directly against each other. PVP is not the same as PNP (Predator and Prey) and that is why we look down our noses at them.  Of course it is. One player is playing the predator, and one is taking the role of the prey. These two players have opposing goals and winning conditions, and they battle it out in the game universe. It is the very definition of player vs. player. More importantly, this type of game play is specifically enabled by CCP. Suicide ganking is in the game on purpose. Baiting, tricking, surprising, blobbing, camping and so forth are enabled and even encouraged by CCP by a whole host of game mechanics and modules they have added to the game. No wonder you seem so unhappy all the time - you are not playing the game you think, or at least want, to be playing.
Far more satisfying to have PvP be Predator v Predator... may the best win.
What you are calling PvP is simply an arcade game of target practice vs game mechanics.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
357
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Posted - 2015.07.15 13:49:14 -
[6] - Quote
Jenshae Chiroptera wrote:Stitch Kaneland wrote:... So.. let me get this straight. ... I won't lie. I envy those players who jump a ship solo through a gate, burn away from the gate and kill a gang (or most of it) solo. I do not have the twitch reflexes for playing like that.
Don't forget they are doing this with Fraps running 60fps, listening to really cool music under their comms channel and have a billion chat windows open 
Me... I just do the small gang stuff, and usually die when that Small v Small turns into Small v Small + 100 neutral Logi
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